“A chosen warrior carrying the power of Eternity.”
Aasimar • Barbarian12 • Path of the Zealot
LEVEL
XP
PROFICIENCY +4
Combat
AC
16
Unarmored Defense
Initiative
+2
Advantage (Feral Instinct)
Speed
40 ft
Fast Movement
Passive Perception
15
10 + Wis + Prof
Hit Points
/
TEMP
HIT DICE 12/12 d12
Heals 1d12 + CON (4)
⚔️ Rage / Ascension
Dormant
The Sword of Eternity rests
RAGE USES 5 / 5
“By the power within… I AM THAYMON!”
+3 melee damage while raging
Advantage on STR checks & saves
Resistance to B/P/S damage
Divine Fury: +1d6+6 radiant once/turn
Fanatical Focus: reroll 1 failed save / rage
Ends early: no attack or damage taken since last turn
🕊️ Radiant Soul (Aasimar, 1/long rest): 1 min — fly 30 ft, +4 radiant once per turn
Ability Scores
Saving Throwsclick to roll
Skillsclick name to roll • dot = proficiency (click to cycle)
Arsenal
⚔️ THE SWORD OF ETERNITY Legendary Hero’s Blade
Attack
+11
Damage
2d6+7
Type
Slashing
Crit
5d6+7
Greatsword • Magic +2 • STR 5 + Prof 4 + 2. Glows with golden light while you rage. Brutal Critical adds 1 die on a crit.
Awaiting the call to battle…
🔱 Javelins Thrown ×4
Attack
+9
Damage
1d6+5
Type
Piercing
Range
30 / 120 ft
Fists are for lesser heroes.
Combat Log
Thaymon stands ready. The Sword of Eternity hums.
Dice Roller
Conditionstap to toggle
Class Features & Traits
Barbarian Features
Rage1st • Core
Bonus action to enter. While raging: +3 damage on melee STR attacks, advantage on STR checks and saves, and resistance to bludgeoning, piercing, slashing. Ends if you end your turn without attacking or taking damage (or when you choose). 5 uses per long rest.
Unarmored Defense1st
AC = 10 + DEX + CON while wearing no armor. Currently 16.
Reckless Attack2nd
When you make your first attack on your turn, you can attack with advantage using STR. Until your next turn, attack rolls against you have advantage.
Danger Sense2nd
Advantage on DEX saves against effects you can see (not blinded/deafened/incapacitated).
Fast Movement5th
Speed +10 ft while not wearing heavy armor. Speed is 40 ft.
Extra Attack5th
You can attack twice when you take the Attack action.
Feral Instinct7th
Advantage on initiative rolls. You can’t be surprised while conscious. If surprised, you can still act and enter Rage on your first turn.
Brutal Critical9th
When you score a critical hit, roll one additional weapon damage die.
Relentless Rage11th
If you drop to 0 HP while raging and don’t die outright, make a DC 10 CON save. Success: you drop to 1 HP instead.
Persistent Rage15th • Locked
Rage only ends early if you fall unconscious or choose to end it. Not yet available at level 12.
Path of the Zealot
Divine Fury3rd
While raging, once per turn when you hit with a weapon attack, deal +1d6 + half your level (6) radiant damage.
Warrior of the Gods3rd
Spells such as revivify and raise dead cast on you have no material component cost.
Fanatical Focus6th
If you fail a saving throw while raging, you can reroll it. Once per rage. (Tracked in the Ascension panel.)
Zealous Presence10th
As a bonus action, up to 10 allies within 60 ft gain advantage on attack rolls and saving throws for 1 round. Once per long rest.
Rage Beyond Death14th • Locked
While raging, 0 HP doesn’t knock you out. Not yet available at level 12.
Aasimar Traits
DarkvisionRacial
See in dim light as bright light within 60 ft; in darkness, as dim light (shades of gray).
Celestial ResistanceRacial
Resistance to radiant and necrotic damage.
Healing HandsRacial • 1/long rest
As an action, touch a creature and roll 4d4 (your proficiency bonus in d4s); it regains that many HP.
Light BearerRacial
You know the light cantrip.
Radiant Soul3rd • 1/long rest
Bonus action for 1 minute: gain a 30 ft flying speed, and once per turn deal +4 radiant damage (proficiency bonus) with an attack. The divine light of Eternity itself.
Magic Items
⚔️ The Sword of Eternity +2 Greatsword
Mechanics: +2 bonus to attack and damage rolls (already included in the Arsenal panel). Damage 2d6 slashing + STR + 2. Roll one additional weapon die on a critical hit (Brutal Critical).
Flavor: An ancient blade forged in the light of a dying star. Its golden edge hums when its bearer stands against evil — and blazes like a torch while Thaymon rages.
🛡️ Cloak of Protection +1 AC & Saves
Mechanics: +1 bonus to AC and to all saving throws while worn. — AC is 17 with it worn.
Flavor: A deep-violet cloak stitched with silver constellations, given by the priestesses of the Dawnwatch before Thaymon left Willowmere.
Inventory
Item
Qty
Notes
Features & Notes
Ideal
Bond
Flaw
Backstory
Character Notes
Campaign Notes
Campaign
Campaign
Primary Quest
Antagonist
Ruleset: D&D 5e (2014 SRD) • Aasimar per Monsters of the Multiverse • Level 12 Path of the Zealot Barbarian • State auto-saves to this browser